Cosmic Cords
You have been promoted to captain of a newly developed spacecraft with the power to move entire planets!
Made in less than 20 hours for the Blackthornprod "DAY 6 - Pass the GAME Challenge 2023"
Original (Day1): https://jebouin.itch.io/connected-planets
Day 2: https://rogueabyss.itch.io/connectedplanetsday2
Day 3: https://fomnii.itch.io/connected-planets-day-3
Day 4: https://maestrometty.itch.io/connected-planets-day-4
Day 5: https://simulatedgravity.itch.io/connected-planets-day-5
Day 6: Me!
Controls:
Move Cursor = Drive Spaceship
Click and Hold Planets = Grab Them
Release = Connect Them
Right Click (After Unlock) = Shoot
Day 6 Changes:
- Upgrade Unity Version to (2022.3.4f1)
- Cleaned / Reorganized Assets Folder Structure
- Added Abstract Singleton Class
- Renamed Game: Connected Planets -> Cosmic Cords
- Added New Main Menu Title Text (Logo)
- Updated Credits
- Added Title Screen Logo SFX and Animations
- Removed Redundant Debug Code
- Switched To Linear Color Space (Was Gamma)
- Refactored DontDestroy.cs
- Added Music Manager which randomly plays over 11 new songs!
- Added New Cursors
- Major Spaceship Overhaul
- Trails
- New 3D Model
- New Velocity Based SFX
- Smooth Rotation / Movement
- Ship Lighting With Animation
- Idle and Move Animations, SFX and Particles
- Now With Guns!
- New Post Processing & Lighting Changes
- Updated Star Particles & Added Rainbow Animation (Titlescreen)
- Reworked Planet Visuals
- Planets Generate Random Sprites (Planet, Mouth)
- Gave "Linkers" Visual Overhaul
- Animations, Eyes, Lights, Particles
- Updated Cable VFX
- New Material / Color
- Changed Star Collectable Sprites
- New Icon Added
- Added New Tutorial And Voice Lines With Subtitles
- Level 1 Tutorial Sequence & Story
- Added New Planet Pop SFX When Spawning
- Added Weapon Unlock Sequence
- Level 5 Weapon Sequence & Story
Added End Game Sequence- Ran out of time!
- Planets Now Kiss
- They Cute
- Added Enemy Spawners
- Level 5/10/15 - Spawns 3 Enemies That Can Be Shot!
Github Repository [Unity 2022.3.4f1: URP 3D]
https://github.com/Octr/BLACKTHORN-DAY6
Credits
https://www.kenney.nl/assets/planets
https://www.kenney.nl/assets/simple-space
https://www.kenney.nl/assets/emotes-pack
https://www.kenney.nl/assets/particle-pack
https://www.kenney.nl/assets/pattern-pack-2
https://www.kenney.nl/assets/splat-pack
https://www.kenney.nl/assets/monster-builder-pack
https://www.kenney.nl/assets/crosshair-pack
https://www.kenney.nl/assets/space-kit
https://www.kenney.nl/assets/generic-items
https://www.kenney.nl/assets/alien-ufo-pack
https://www.kenney.nl/assets/smoke-particles
https://www.kenney.nl/assets/physics-assets
https://www.kenney.nl/assets/space-shooter-redux
https://www.kenney.nl/assets/platformer-art-extended-enemies
https://www.kenney.nl/assets/ranks-pack
https://www.kenney.nl/assets/game-icons-expansion
https://www.kenney.nl/assets/ui-pack-space-expansion
https://www.kenney.nl/assets/ui-pack
SFX:
https://pixabay.com/users/pixabay-1/
MUSIC:
https://pixabay.com/users/lesfm-22579021/
Font:
https://www.dafont.com/retro-stereo-wide.font?l[]=10&l[]=1&text=Cosmic+Cords
Comments
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How have you ported this to webgl i triedand i couldnt :(
I actually don’t know anymore… I built it fine the first time and now trying to make an update but it’s not working.. I will let you know as soon as I figure out the problem.
This is a really awesome take on the game and it looks amazing! I considered using this game for my day 6... and there's no way I could have come up with something this good xD
I like the additions you made like shooting the flying saucers too, gives it an extra mechanic that makes it really nice.
If you choose to continue the game (I saw the comment chain further down), it would be cool to reorganise the original "aim" of the level so it better fits your matchmaking theme -- like make it so you have to connect all the planets, or connect in pairs, rather than just find a way to get them in the circle (which is a great mechanic for the general puzzle game, but doesn't always fit the matchmaking theme 100% like when there's only one planet -- e.g. you could turn the static circle/black hole/galaxy thing into another type of planet, but make it look different and have the same static properties). But honestly that's just one little thought which you can ignore if you like!! Just wanted to put that thought across in case it's useful!
Honestly, great work!
Thanks for the feedback I’ve been working on a bunch of small things already just to polish and optimize etc but haven’t worked on any new mechanics yet, these are some nice ideas.
Hi! I have also made a version of this game and i would love it if you checked it <3
Really cool game! Feels super polished! I was a little concerned about the Martians, until they didn't show up xD!
yeah haha I ran out of time sadly! they are there on level 5 but deal no damage to you and again on lvl 10 lvl 15 got bugged I think in build Ill do a hotfix soon
Really? I beat the entire game, and only seen them during the tutorial, unless i'm blind and just missed them. :O
There was a bug causing them to never respawn once killed or left behind haha.
Will you try my take on this project too? its very different and has a unique twist
quote of the day: you won't ever understand the impact of little things like post processing in games until you disable the bloom in cosmic cords
I have also made a version of this game but its very different, maybe go check it? pls
sure why not
That's an insane work, i also really like the idea of having the "plot" of the cosmic love maker ahah.
I’m so glad you like it!
Would you be interested in continuing the game with me (and if we can get everyone to agree to it the rest of the devs, casually?) Can add everyone to my git repo and set you as admins on this submission etc!
I really like this game :]
Hi, dev #5 here, I think it would be cool to keep working on this game. I'm SimulatedGravity on GitHub.
Added you to the repository!
we need a better way to communicate than itch.io comment section. any ideas?
Hi i also made a vresion of your game pls go check it out
Yeah sure, this game has potential, i was thinking the same thing. MaestroMetty on Github
I think we need a better way to communicate than itch.io comment section. any ideas?
I made a quick discord channel for now, the link's on Github